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In the mid-1980s, a company called Play Net began tinkering with the combination of real-time chat and online games.
'Boy am I old' Six years ago, Ryan Jones didn't know what the above terms meant either -- but that was before he became an expert in the shorthand teens use to communicate about their illicit activities.Launched to the public in 1980, the CB simulator capitalized on the explosive (if short-lived) popularity of citizen's band radio culture in American country music and movies [source: PC Magazine].Users could exchange real-time messages (loaded with lots of CB slang) on 40 different channels, which later evolved into the concept of rooms.It's like a virtual cocktail party, where strangers gather to flirt, argue about politics and sports, ask for advice, talk about shared hobbies and interests, or simply hang out.Chat rooms have played an important role in the evolution of interpersonal communication over computer networks. Then came USENET, an e-mail based newsgroup started in 1979. Some bulletin board users wanted to interact with the group in real time instead of waiting to reply to an ongoing message thread.